
Cutscenes often bookend levels and boss encounters, and the story frequently jumps around from character to character in one level you may play as Sonic as he zips through a dense jungle, whereas in the next level you will play as Knuckles as he hunts for emerald pieces in haunted mountains. This also gives the narrative a fast-paced feel while it follows multiple ongoing events at once. Instead, the game falls back on the traditional linear progression and gameplay-only focus of the classic Sega Genesis Sonic titles. Not present in Sonic Adventure 2 are the free-roaming "Adventure Field" hub worlds from Sonic Adventure. Finally, Knuckles and Rouge are "Hunting" characters, in a reprisal of Knuckles' emerald-hunting gameplay from the first Sonic Adventure, in which the player must rely on a hot-and-cold radar system that alerts you whenever an emerald shard is nearby, and changes color as the distance between you and the emerald increases or decreases. Tails and Eggman, both piloting mechanized walking armor, are "Shooting" type characters, and are essentially Sonic Adventure 2's version of E-102 Gamma's gameplay from the first Sonic Adventure. Sonic and Shadow are "Speed" type characters, and the majority of their levels are high-speed action platforming stages. Therefore, Sonic Adventure 2 contains only three gameplay types - (not counting the driving stages, of which there are only two) - fueling the "Rivals" aspect of the game.

(This is most likely to keep the 2-player versus mode fair.) In this sense, Sonic Adventure 2 has only 3 unique characters, Sonic/Shadow being one, Knuckles/Rouge being another, and Tails/Eggman being the third. Furthermore, whereas the six characters in Sonic Adventure were each more or less unique from each other, in Sonic Adventure 2, each character play style and abilities are for all intents and purposes completely identical to that character's rival. However, rather than having six separate storylines that cross paths, Sonic Adventure 2 divides things up by teams - the "Hero" team, where the good guys (Sonic, Tails and Knuckles) reside, and the "Dark" team, home to the bad guys (Shadow, Eggman, and Rouge). In total this brings the number of playable characters up to six, just as Sonic Adventure had six playable characters. The recurring villain of the Sonic series, Doctor Eggman, of course returned, but surprisingly, in Sonic Adventure 2 he made his debut appearance as a player-controlled character.

(In the story, multiple characters and seemingly the entire human populace mistake him for Sonic.) Returning to the roster is Sonic, Tails, and Knuckles.
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Shadow the HedgehogĬharacters new to the Sonic series were the jewel thief Rouge the Bat and revenge-obsessed Shadow the Hedgehog, whom the game's story conveys as being notoriously similar in appearance to Sonic. This formula would later be repeated in Sonic Heroes and Shadow The Hedgehog.

The ''adventure fields'' hub stages of Sonic Adventure were also removed entirely, putting the focus squarely on action stages just as Sonic The Hedgehog, Sonic The Hedgehog 2, Sonic The Hedgehog 3, and Sonic & Knuckles did. Rather than have Sonic's homing attack lock on to anything near him (even objects behind him), Sonic Adventure 2's homing attack requires players to point Sonic in the general direction of the object they wanted to strike. For example, rather than the extended charge-up time required to execute Sonic's "Light Speed Dash" in Sonic Adventure, Sonic Adventure 2 shortened the name to "Light Dash" and had it instantly accessible at the touch of a button. Boasting vastly improved visuals, a rock-solid 60 frames-per-second framerate, it streamlined and expanded many of the conventions introduced in the original Sonic Adventure.

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